In the wake of a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the monster collecting series stands as one of the most popular gaming titles around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The persistent excitement surrounding card prices guarantees near-daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games achieve popularity annually.
However in spite of that ubiquity and popularity, some Pokémon games that remain overlooked. These represent titles that failed to receive their proper due, or were overshadowed under the excitement of the mainline series. These are Pokémon games released on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Relaxed Precursor
An excessive number of Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary realities that would come with owning a companion. Admittedly, there are minor mechanics like these in recent entries—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a everyday life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—get this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new figures.
These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," a user declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
With numerous core games and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu